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/ The Next Generation of Roleplay

Welcome to Artemis.

Untold Dawn is set in Artemis, a colonial megacity on a remote planet. Our game is made from the ground up to give you granular control over your story and inhabit a world where the city doesn't sleep.

closed alpha / private access only
// overview

What is Untold Dawn?

Untold Dawn is a roleplay-intensive MUD - a text-only, multiplayer cyberpunk world built for serious roleplayers. Every action is in-character unless flagged otherwise. Every description matters. Every consequence is permanent.

We're building it the way the best RPIs were built: deep character mechanics, a city full of NPCs that aren't furniture, and staff systems that get out of the way of the story.

// systems

Fully reactive NPCs.

Named residents of Artemis run on routines. They sleep, work, eat, and worry. They start their own conversations, remember what you said last week, and gossip about you the second you walk out of the room.

  • Per-NPC schedules tied to time-of-day and location
  • Needs and drives that bias what an NPC chooses to do next
  • Topic-aware dialogue - no static menu trees
  • Persistent memory of who said what, to whom, and when
// characters

Start the character you want, grow through roleplay.

Character creation is fast, granular, and competitive from day one. No multi-week grind to be relevant - the operator, the fixer, the suit, the surgeon all walk in with the skills that match the concept. Gain skills through training them and roleplay.

  • Using a skill in real situations builds your practice in it
  • Roleplay to gain training points that let you convert that practice into a gain
  • Set the starting wealth of your character, trading attributes for starting liquidity
// world

A persistent, consequential city.

Actions are remembered. Relationships compound. The Artemis you walk through reflects every choice that came before - factional politics, the people you owed, the people you crossed.

// property

Build and decorate your own spaces.

Rent an apartment, buy a loft, claim a plot in the industrial fringe. Every property is yours to shape: design the floor plan, add and name rooms, decorate them with custom descriptions, and control who walks through the door.

  • Multi-floor layouts, room-by-room building from a single console
  • Per-room descriptions you write yourself - your space, your prose
  • Locks, keys, and access lists for partners, crews, and guests
  • Persistent ownership tied to in-character credits and contracts
// setting

Artemis, after the founding.

Years after the colony ships set down on the planet, the city of Artemis has crystallised: corporate towers, neon-lit transit lines, and the long, sodium-yellow nights.

This is a city built on the real stories of real players.

// magic

Challenge the rules as an outlaw.

After years studying the nature of Artemis, scholars came to recognise that certain people have more affinity than others for the energies the planet itself emits - first observed in the Aurivor and the Light. Those few who can emulate that channelling can shape the world in ways the rest cannot, to the disdain of the authorities.

  • Become a mage out of chargen, with a secret affinity to magic
  • Learn spells through time and effort
  • Channel spells that exhaust your character
  • Keep to the shadows - open use draws the eyes of the ACC