This is a summary of the changes for the first release of Version 0.5.
Please note that this list is currently incomplete and ongoing.
Did an update to logic to print MUD content to the vicinity (for example, when two players are standing at the same table, or in relationship to each other).
We have enabled four commands for sending quiet messages to your current vicinity.
whisper <message>: This will whisper something to your current vicinity. For example, if three characters are at the same table, only they will hear the message. If you stand next to a character, or they stand next to you, they will also hear you.
whisper to <person> <message> - This will whisper something to someone at your current vicinity.
hemote <emote> - Will make a quiet emote, which can be heard only by people in your vicinity.
whisper towards <direction> <message> - Will whisper something to a specific exit. Those at your vicinity will be able to hear what you whisper, as well as anyone in the destination of that exit.
We have moved the spawn logic of the CommNet devices (such as the PDA) to spawnables. With that in mind, we have managed to make an installable display board that will show a list of nodes. They work similar to most MUD boards, but in an IC fashion.
We have made it so that Display Boards can be installed in the room and the owner or people with permission to PROGRAM can utilize the DATAPAD commands on it.
The Display Board will display all the inbox of the currently logged in account; this means that you can micromanage which account will show what details.
We have made private CommNet accounts not be able to receive SMS or messages in general unless the sender follows them (which means that they need to accept the follow request).
This should allow people to set an account on a Display Board and decide and filter who can set messages to it (if anyone, or if everyone).
Changed the cost of wiring cable from 10,000 grams of copper to 1,000 grams of copper.
Changed the cost of plumbing pipe from 10,000 grams of copper to 1,000 grams of copper.
Made insulation have the material perlite, which means that it will be recyclable next update.
We have created spawnables for copper brewing equipment that can be used in crafting recipes to brew vodka.
We have created spawnables for potato starter that ferments, and it is an ingredient in vodka.
We have added a crafting recipe for vodka making: brew a potato starter, assemble copper brewing equipment and brew potato vodka. You can review them in game through the CRAFTS BREW POTATO STARTER, CRAFTS ASSEMBLE COPPER BREWING EQUIPMENT and CRAFTS BREW POTATO VODKA commands.
We have made it so that you can assess items that you hold in your hands. Before, you could only assess items in the room only.
We have updated the decay code; when an object is getting converted into another (i.e. in the case of food getting converted to spoiled food), it will now assume the sdesc and desc of the new item. This used to not be the case.
When you quit the game, you go to sleep and fall prone. If you were following someone, you would continue to do so even after having disconnected and being asleep. This has been fixed for version 0.5.
Added tags for hydration gel pack, potato starter, fermented potato starter, brewing equipment and copper brewing equipment.
Added list support to the website's blog.
Fixed the difficulty of the ginger tea recipe, making it easier.
Made it so that putting an item inside another item has the fallback of the short description. This should fix the issue of "You put someone in the assembler", which was being caused due to the fact that the item was getting consumed and could not yield its sdesc in time.
Migrated the GET command to the new command version; fixed a bug when getting items from a container, where the targetting was a little bit funky.